clevernero.blogg.se

Galcon 2 kickstarter
Galcon 2 kickstarter








galcon 2 kickstarter
  1. #GALCON 2 KICKSTARTER UPDATE#
  2. #GALCON 2 KICKSTARTER CODE#
  3. #GALCON 2 KICKSTARTER PC#
  4. #GALCON 2 KICKSTARTER DOWNLOAD#
  5. #GALCON 2 KICKSTARTER FREE#

– tab-completion of names not working on client side? (case sensitive?)Īnyway, thanks to everyone for checking out Galcon 2! I’m going to open up the iOS beta to a limited group of people pretty soon, so I’m looking for volunteers on the forums. – have production have +80 instead of just 80 so it’s more obvious – during trans, allow keyboard presses, but NOT mouse clicks‚Ķ (so chat can continue during the pause)

#GALCON 2 KICKSTARTER UPDATE#

– mod_client not getting the HTML update between co-op rounds. – after pause if you typed it doesn’t resume text properly, goofs up. – turns: hide enemy ship numbers during their turns – dual: hide enemy ship numbers on your side it should ID by game or something so that doesn’t happen? – galcon: there’s a moment in co-op where a previous send() command can come in after a round ends, but during the pause, and cause a fleet to launch early. – dual: keep score of how many wins/losses per player – should be able to type numbers in chat when hovering over the chat box – top of keyboard numbers don’t work on some keyboards (but did work in Galcon Fusion) if fleets are going to said planet, delete those fleets as well. – fix positioning of on-hover planet info – re-worked all menus to work in any resolution, etc – ipad version: re-require login now that we’re back from GDC (menus_mods.hpp) – gutted view/audio/video/settings sub-systems out of game.cpp and into their own “separate” classes / files

#GALCON 2 KICKSTARTER CODE#

– spaghetti: clean up the trans code so it’s not so dynamite jack oriented – code: add bounds check for all id’s sent through Lua API to other functions. Just to give you a bit of a peek at what goes on while I’m making games, this is how I track what I’ve done in the past week: Lastly, thanks to everyone’s bug reports, I’ve included over twenty bug fixes. Nobody has implemented this, but I hope to see some cool use of this feature soon! Huge for big HD desktops (other desktops may prefer medium/large.)Īnother feature I’ve added is the ability for modders to use vector art in their menus, this means they could add in really slick looking post-game power-graphs/charts. Small simulates how the game will look on phones, medium/large on tablets. Receive a Behind-The-Scenes Digital Booklet with a peek into the development process and how we built the world of Salt. There is also a “Size” option where you can pick how large your screen is. New features this time include video options, so now you can go fullscreen or windowed in any res you want. So pretty soon we’re going to be able to start sending these items out! I can’t wait for you to see them in person! We also got in a ton of poster tubes, and we’re currently working with a box company to get the box set details sorted out. Little update on the Kickstarter rewards: getting rewards together is pretty involved! But we’re making progress, we have all the magnet sets in, and we’re getting in most of the packing materials, and whatnot.

#GALCON 2 KICKSTARTER PC#

I will be hanging out on the forums/chat this morning, so hopefully we can do some group play-testing of the game! Cyberpunk strategy game: run a megacorporation and achieve immortality Now on Kickstarter Jack Hoth: The Legendary Journey A Comedy Game Beat Crisis Up beta released Resident evil revelations zero Untitled New FPS/RPG hybrid PC game Strife and Power. Linux users: I spent some time this week preparing the game for Linux, so someday this will be ready! My main goal with Linux is to have it work “headless” so you can run servers on Linux (but also play on Linux.)

#GALCON 2 KICKSTARTER DOWNLOAD#

Posted on FREEINDIEGA.Yo! Another beta is ready for you to play! Kickstarter backers can download it for Windows or Mac.

galcon 2 kickstarter

  • Posted on Gnome’s Lair, November 7, 2014.
  • galcon 2 kickstarter

    #GALCON 2 KICKSTARTER FREE#

  • “beautiful, Werner Herzog-ish narration” – Tom Sykes on The Best Free Games of the Week, PC Gamer, November 14, 2014.
  • galcon 2 kickstarter

    “ne of the most strangely captivating free games I have stumbled across in some time.” – Laura Kate Dale on Rock Paper Shotgun, November 16, 2014.There will also be a sequel to it - Galcon 2 - which already successfully absolved its kickstarter campaign. The games are available for almost every platform (even palm) out there and costs around 10 bucks (at least on steam). Discussed on the Indie Haven Podcast, Episode 71 (31:40-36:10), November 24, 2014 Galcon or Galactic Conquest and Galcon Fusion by Phil Hassey are established trademarks in this field.“teases out the idea that ‘logic’ can be a paradigm invented by the privileged to justify their positions in the world” – Alex Pieschel, The Arcade Review #4, January 2015.Exhibited by V Buckenham as part of a talk on One Joke Games at the Victoria & Albert Museum’s Pushing Buttons event, August 28, 2015.Help the Zambonis reach Zamboniville and maybe solve a few puzzles along the way! 2014 The Illogical Journey of the Zambonis (2014)










    Galcon 2 kickstarter